

It's still possible to play the long game, but it also means that it's one less thing to worry about in each round. Once a player declares an attack and nominates their units that'll step up, the opponent can set blockers, but without any 'summoning sickness' a la Magic The Gathering, rounds offer more instant gratification. This leads to rapid counters and a more conversational mode of play – while it's always important to watch what your opponent is doing, being able to react to stagger their momentum, or baiting an enemy into a trap, makes players feel like they take a more active role, moment-to-moment.
